Class_name = "CBatchBallistics"
object_name = "SHELL_RUS_100_HE"

//100    -24 -

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoShellTypeA.mgm",false
VisualRadius=5
SizeArg=10
SizeArgVal=0.100

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,872,	49,62285,	10,112113,	0,249141
Armor=3000,700,	36,40137,	7,72247,	0,160549 //           SHELL_RUS_37X195_HE   
Armor=5000,500,	22,20478,	4,36861,	0,81913
Armor=7000,400,	16,13106,	3,23591,	0,52424
Armor=9000,300,	11,7372,	2,13270,	0,29489

//             

Gage=100				//
DefaultStartSpeed=872	//        ()
MaxDistance=18500		// ,    
Mass=15.8				// 
Mkr=0.85				//  ,     Cx   M=1,        
Mmax=1.5				//  ,     Cx,   M=1,        
Cx_0=0.24				// -   (M <= Mkr),        
Cx_max=0.4				// -   (M = 1),        
Cx_1=0.38				// -   (M >= Mmax),        
R=0.050					// 
LiveTime=75				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracerShowtime = 75		//  
MaxRedirections = 0		// - 
NetworkDecals=true		//true -          

debug=false

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/Shells/HE_100mm_16kg_1kg_air.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/Shells/HE_100mm_16kg_1kg_object.txt",3,3,4.068
HitWater="LuaScripts/WorldObjects/Explosions/Shells/HE_100mm_16kg_1kg_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/Shells/HE_100mm_16kg_1kg_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Shells/HE_100mm_16kg_1kg_object.txt",3,1,1.234
HitBuilding="LuaScripts/WorldObjects/Explosions/Shells/HE_100mm_16kg_1kg_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Shells/HE_100mm_16kg_1kg_object.txt",3,2,3.957
HitForest="LuaScripts/WorldObjects/Explosions/Shells/HE_100mm_16kg_1kg_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 